


As you assault the final citadel to confront the brute, it's your turn to run his tropey death trap. They are arenas in which to make a show of human captives, who must scrabble in the dirt for guns and fight off waves of grunts, jackal snipers, brute berserkers, and warpainted hunters. Your ape-faced antagonist, Escharum, has ordered these rooms to be constructed as a stadium for bloodsport. But the fights that occur within are excellent.

The narrative reasoning behind this level is absurd. They are abstractly human structures surrounded by sand, as if your extraterrestrial enemies have been playing house but believe a homo sapiens' house looked exactly like a chunk of Normandy beach circa 1944.
#MINIATURE NIDHOGG SERIES#
The House Of Reckoning is a series of rooms where contrived artificial battlefields have been constructed inside an alien fortress. But its best level, the most satisfying A-to-B gun boulevard, comes late in the campaign (spoilers ahead). Halo Infinite's best place is its open world, through which you can swing like a honking metal Tarzan and do sweet Warthog jumps from cliffs. Let me slap you with the caveat up front.
